Towny Mayor Titles For Essays

Stirebuild uses the plugin Towny.
Towny like the names says can be used to create towns and join other towns.

Terms that are used in this text:

  • Resident: Someone who is part of a town
  • Mayor: The leader of a Town
  • Assistant: Co-Mayor, has access to most Mayor commands
  • Friends: People on your friends list, they don’t have to be from the same town as you.
  • Outsiders: People that do not live in your town
  • Allies: Residents from allied towns in your Nation.

You can choose to join a existing town or create your own
Newbie players can’t start a town for themselves, but they can join another town.

If you want to join a town, then you must be invited by that town.
Look below for Mayor commands.

A town has to pay a daily upkeep cost.
To pay this, mayors can set it so residents have to pay taxes.
The amount of taxes is set by the Mayor of the town.
When you can’t pay the taxes then you’re automatically kicked from the town.

You can also manually put money in your town’s bank.
You do this with /town deposit [money]
All residents can deposit money but only the Mayor can withdraw money.

Mayors can put plots of land for sale for residents to build on.
You can buy a plot by standing on it and using /plot claim
You can unclaim it with /plot unclaim

You can set the name of a plot you own by using
/plot set name [name]

You can allow other player to build on your plot by adding them to your friend list
You do this with /resident friend [add/remove] [player]
Those players do not need to be in the same town as you.

If you want to disscus something between town residents, then you can enter a private chat channel for your town.
You do this with /tc
If you want to disscus something in your Nation, then you use /nc 
If you want to return to normal chat, you use /g

/town [town] – Shows a towns status, if you don’t specify a town then if will show your own towns status
/town spawn – Return to your town’s home point
/town online – Shows all online players of the town
/town list – Returns a list of towns on the server
/town leave – Leave your current town

Mayor Commands:

If you want to create a town of your own
You can use the command: /town new [townname]
When you use this command, the chunk you stand in is automatically claimed.
So only use the command if you are standing at a spot you want to claim.
It costs 100 Credits to create a town.

You have to pay 10 Credits per day to keep up your town.
(It increases by 10 for every plot owned, so if you have 2 plots then you pay 20 Credits per day)
The money must be in your Towns bank.
You can deposit money to your Towns bank using /town deposit [money]
All residents of your town can deposit money but only the Mayor can withdraw money using /town withdraw [money]
If your town can’t pay the upkeep cost then it’s deleted.
You’ll be warned on login when there’s not enough money for next days upkeep costs in the bank.

You can claim land to increase the size of your town.
You can claim 4 chunks of land per resident of your town.
(A chunk is 16x16x256)
So if you’re the only member of your town then you can claim 4 chunks
You can claim land with the /town claim command
It costs 200 Credits per chunk.
You can unclaim land with /town unclaim.

You can buy bonus chunks in addition to the normal 4 chunks per resident.
You can buy a total of 10 bonus chunks
You do this with /town buy bonus [number of chunks]
It costs 750 Credits for the first chunk, and it increases per chunk.

To change the permissions of other residents such as building permissions
You can use the /town set perm [level] [type] [on/off] command.
Valid levels are: Resident, Ally, Outsider.
Valid Types are: build, destroy, switch, itemuse
Examples:
/town set perm resident build off – Blocks residents from placing blocks in your town.
/town set perm outsider switch on – Allows outsiders to use chests, levers, etc

You can sell plots to other residents
You can put a plot for sale with /plot forsale [cost]
If you want to sell it for free, just use 0 for the cost
If you want to remove it from sale then you use /plot notforsale

If you want residents to only be able to build inside their own plot
Then you can sell them a plot and set the resident build and destroy permissions to off (See above)
This way they only have build permission inside their own plot

You can setup taxes that your players must pay daily.
You can do this with /town set taxes [money]
You can also set additional taxes for plot owners with
/town set plotprice [money]
Players who own a plot must then pay both normal taxes and plot taxes per plot owned.

If you want to promote a player to assistant
You can use the /town rank add/remove [resident] [rank]
Currently the only other rank available is Assistant.
Assistant are exempt from taxes and can use most Mayor commands.

/town [add/kick] [player] – Invite a player to your town or kick a player from your town.
/town set board [message] – Set a message your resident see on login
/town set mayor [player] – Assign a new Mayor for your town
/town set name [name] – Change your towns name
/town set tag [tag] – Set a short name for your town that appears next to your name in chat. (Max 4 letters) (Use clear instead of a name to clear it)
/town delete – Deletes your town

Nations:

2 or more Towns can work together and create a Nation.
A Nation has a King instead of a Mayor.
You can create a Nation with /nation new {nation-name}
It costs 2000 Credits to create a Nation.
And it costs 100 Credits per day to keep the nation.
If this money can’t be payed, then the nation is removed.

You can then invite other towns with /nation add {town}
And kick them out of the nation with /nation kick {town}

The nation has a seperate bank that must be filled to pay the daily upkeep cost.
You can deposit money with /nation deposit [money] 
Like with Towns, only the King can withdraw money with /nation withdraw [money]

As king you can grand players names
You can set a prefix for players with /nation set title [player] [name]
You can set a suffix with /nation set surname [player] [name]

You can also make another nation your ally or your enemy
You can do this with /nation [ally/enemy] [add/remove] [nation]

You can tp to other towns in your nation or in a allied nation with
/town spawn [town]
It costs 5 Credits to teleport to a town in your nation and 10 Credits to teleport to a town in a allied nation.

/nation set king [player] – Assign a new King for your Nation
/nation set capital [town] – Change the capital of the Nation.
/nation set name [name] – Change the name of the Nation.
/nation set tag [tag] – Set a short name for your Nation that appears next to your name in chat. (Max 4 letters) (Use clear instead of a name to clear it)

War:

A War event can be started between Nations.
The event has to be started by a Admin.
I’ll write more information about the War event some time in the future.

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version: # This is the current version of Towny. Please do not edit. version: 0.92.0.0 # This is for showing the changelog on updates. Please do not edit. last_run_version: 0.92.0.0 # Minimum required version of CraftBukkit. Please do not edit. bukkit_version: '2918' # The language file you wish to use language: english.yml ############################################################ # +------------------------------------------------------+ # # | Permission nodes | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user). # towny.top : User can access the command towny top # towny.town.* : User has access to all town permission nodes. # towny.town.new :User is able to create a town # towny.town.delete :User is able to delete their town # towny.town.claim : User is able to expand his town with /town claim # towny.town.plot : User is able to use the /plot commands # towny.town.resident : User is able to join towns upon invite. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant). # towny.town.toggle.pvp # towny.town.toggle.public # towny.town.toggle.explosions # towny.town.toggle.fire # towny.town.toggle.mobs # towny.nation.* : User has access to all town permission nodes. # towny.nation.new :User is able to create a nation # towny.nation.delete :User is able to delete their nation (if king) # towny.nation.rename :User is able to rename their nation (if king/assistant) # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King) # towny.wild.*: User is able to build/destroy in wild regardless. # towny.wild.build # towny.wild.destroy # towny.wild.switch # towny.wild.item_use # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. # towny.wild.build.[block id] # towny.wild.destroy.[block id] # towny.wild.switch.[block id] # towny.wild.item_use.[block id] # # towny.claimed.* : User can build/destroy/switch/item_use in all towns. # towny.claimed.build : User can build in all towns. # towny.claimed.destroy : User can destroy in all towns. # towny.claimed.switch : User can switch in all towns. # towny.claimed.item_use : User can use use items in all towns. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. # towny.claimed.alltown.build.[block id] # towny.claimed.alltown.destroy.[block id] # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns. # towny.claimed.alltown.item_use.[block id] # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned). # towny.claimed.owntown.build.[block id] # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78') # towny.claimed.owntown.switch.[block id] # towny.claimed.owntown.item_use.[block id] # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned). # towny.claimed.townowned.build.[block id] # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots) # towny.claimed.townowned.switch.[block id] # towny.claimed.townowned.item_use.[block id] # # towny.town.spawn.*: Grants all Spawn travel nodes # towny.town.spawn.town : Ability to spawn to your own town. # towny.town.spawn.nation : Ability to spawn to other towns in your nation. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours. # towny.town.spawn.public : Ability to spawn to unaffilated public towns. # # these will be moved to permissions nodes at a later date permissions: '' ############################################################ # +------------------------------------------------------+ # # | Town and Nation levels | # # +------------------------------------------------------+ # ############################################################ levels: # default Town levels. town_level: - numResidents: 0 namePostfix: ' Ruins' mayorPrefix: 'Spirit ' namePrefix: '' mayorPostfix: '' townBlockLimit: 1 upkeepModifier: 1.0 - numResidents: 1 namePostfix: ' (Settlement)' mayorPrefix: 'Hermit ' namePrefix: '' mayorPostfix: '' townBlockLimit: 16 upkeepModifier: 1.0 - numResidents: 2 namePostfix: ' (Hamlet)' mayorPrefix: 'Chief ' namePrefix: '' mayorPostfix: '' townBlockLimit: 32 upkeepModifier: 1.0 - numResidents: 6 namePostfix: ' (Village)' mayorPrefix: 'Baron Von ' namePrefix: '' mayorPostfix: '' townBlockLimit: 96 upkeepModifier: 1.0 - numResidents: 10 namePostfix: ' (Town)' mayorPrefix: 'Viscount ' namePrefix: '' mayorPostfix: '' townBlockLimit: 160 upkeepModifier: 1.0 - numResidents: 14 namePostfix: ' (Large Town)' mayorPrefix: 'Count Von ' namePrefix: '' mayorPostfix: '' townBlockLimit: 224 upkeepModifier: 1.0 - numResidents: 20 namePostfix: ' (City)' mayorPrefix: 'Earl ' namePrefix: '' mayorPostfix: '' townBlockLimit: 320 upkeepModifier: 1.0 - numResidents: 24 namePostfix: ' (Large City)' mayorPrefix: 'Duke ' namePrefix: '' mayorPostfix: '' townBlockLimit: 384 upkeepModifier: 1.0 - numResidents: 28 namePostfix: ' (Metropolis)' mayorPrefix: 'Lord ' namePrefix: '' mayorPostfix: '' townBlockLimit: 448 upkeepModifier: 1.0 # default Nation levels. nation_level: - kingPostfix: '' numResidents: 0 namePostfix: ' (Nation)' townBlockLimitBonus: 10 namePrefix: 'Land of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Leader ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 10 namePostfix: ' (Nation)' townBlockLimitBonus: 20 namePrefix: 'Federation of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Count ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 20 namePostfix: ' (Nation)' townBlockLimitBonus: 40 namePrefix: 'Dominion of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Duke ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 30 namePostfix: ' (Nation)' townBlockLimitBonus: 60 namePrefix: 'Kingdom of ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'King ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 40 namePostfix: ' Empire' townBlockLimitBonus: 100 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'Emperor ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 - kingPostfix: '' numResidents: 60 namePostfix: ' Realm' townBlockLimitBonus: 140 namePrefix: 'The ' capitalPostfix: '' upkeepModifier: 1.0 kingPrefix: 'God Emperor ' capitalPrefix: '' nationTownUpkeepModifier: 1.0 ############################################################ # +------------------------------------------------------+ # # | Town Claim/new defaults | # # +------------------------------------------------------+ # ############################################################ town: # Default public status of the town (used for /town spawn) default_public: 'true' # Default Open status of the town (are new towns open and joinable by anyone at creation?) default_open: 'false' # Default tax settings for new towns. default_taxes: # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting. tax: '0.0' # Default amount of shop tax of a new town. shop_tax: '0.0' # Default amount of embassy tax of a new town. embassy_tax: '0.0' # Default amount for town's plottax costs. plot_tax: '0.0' # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount. taxpercentage: 'false' # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero. minimumtax: '0.0' # Limits the maximum amount of bonus blocks a town can buy. max_purchased_blocks: '0' # maximum number of plots any single resident can own max_plots_per_resident: '100' # maximum number used in /town claim/unclaim # commands. # set to 0 to disable limiting of claim radius value check. # keep in mind that the default value of 4 is a radius, # and it will allow claiming 9x9 (80 plots) at once. max_claim_radius_value: '4' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. min_plot_distance_from_town_plot: '5' # Minimum number of plots any towns home plot must be from the next town. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: '5' # Maximum distance between homblocks. # This will force players to build close together. max_distance_between_homeblocks: '0' # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '8' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: '16' ############################################################ # +------------------------------------------------------+ # # | Default new world settings | # # +------------------------------------------------------+ # ############################################################ # These flags are only used at the initial setup of a new world. # Once Towny is running each world can be altered from within game # using '/townyworld toggle' new_world_settings: # Default for new worlds to have towny enabled. using_towny: 'true' pvp: # Set if PVP is enabled in this world world_pvp: 'true' # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: 'false' mobs: # world_monsters_on is a global flag setting per world. world_monsters_on: 'true' # force_town_monsters_on is a global flag and overrides any towns flag setting force_town_monsters_on: 'false' explosions: # Allow explosions in this world world_explosions_enabled: 'true' # force_explosions_on is a global flag and overrides any towns flag setting force_explosions_on: 'false' fire: # Allow fire to be lit and spread in this world. world_firespread_enabled: 'true' # force_fire_on is a global flag and overrides any towns flag setting force_fire_on: 'false' # Prevent Endermen from picking up and placing blocks. enderman_protect: 'true' # Disable players trampling crops disable_player_crop_trampling: 'true' # Disable creatures trampling crops disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: block_delete: enabled: 'true' # These items will be deleted upon a plot being unclaimed unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON mayor_plotblock_delete: enabled: 'true' # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. mayor_plot_delete: WALL_SIGN,SIGN_POST revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will # slowly be reverted to a snapshot taken before the plot was claimed. # # Regeneration will only work if the plot was # claimed under version 0.76.2, or # later with this feature enabled # Unlike the rest of this config section, the speed setting is not # set per-world. What you set for speed will be used in all worlds. # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. enabled: 'true' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart delay: 20s ############################################################ # +------------------------------------------------------+ # # | Global town settings | # # +------------------------------------------------------+ # ############################################################ global_town_settings: # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. friendly_fire: 'true' # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'true' # Allow the use of /town spawn allow_town_spawn: 'true' # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). allow_town_spawn_travel: 'true' # Allow regular residents to use /town spawn [town] to other towns in your nation. allow_town_spawn_travel_nation: 'true' # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. allow_town_spawn_travel_ally: 'true' # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '0' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'false' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' # The required number of residents in a town to join a nation # If the number is 0, towns will not require a certain amount of residents to join a nation required_number_residents_join_nation: '0' # The required number of residents in a town to create a nation # If the number is 0, towns will not require a certain amount of residents to create a nation required_number_residents_create_nation: '0' # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. refund_disband_low_residents: 'true' # The maximum number of townblocks a town can be away from a nation capital, # Automatically precludes towns from one world joining a nation in another world. # If the number is 0, towns will not a proximity to a nation. nation_requires_proximity: '0.0' # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER # List of animals which can be kiled on farm plots by town residents. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature. max_residents_per_town: '0' # If Towny should show players the townboard when they login display_board_onlogin: 'true' # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online. outsiders_prevent_pvp_toggle: 'false' # The amount of residents a town needs to claim an outpost, # Setting this value to 0, means a town can claim outposts no matter how many residents minimum_amount_of_residents_in_town_for_outpost: '0' ############################################################ # +------------------------------------------------------+ # # | Plugin interfacing | # # +------------------------------------------------------+ # ############################################################ plugin: # Valid load and save types are: flatfile, mysql, sqlite, h2. database: database_load: flatfile database_save: flatfile # SQL database connection details (IF set to use SQL). sql: hostname: localhost port: '3306' dbname: towny table_prefix: towny_ username: root password: '' ssl: 'false' # Flatfile backup settings. daily_backups: 'true' backups_are_deleted_after: 90d # Valid entries are: zip, none. flatfile_backup: zip interfacing: tekkit: # Add any fake players for client/server mods (aka Tekkit) here fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. using_essentials: 'false' # This will attempt to use Register (if present) # Then it will attempt to access iConomy 5.01 directly # Enable if you have either iConomy 5.01, or Register.jar to # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy. # https://github.com/iConomy/Register/tree/master/dist using_economy: 'true' # Enable using_questioner if you are using questioner to send/receive invites to towns/nations. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info. using_questioner: enable: 'true' # The command to accept invitations. accept: accept # The command to refuse invitations. deny: deny # When set for more than 0m, the amount of time (in minutes) which must have passed between # a player's first log in and when they can be invited to a town. cooldowntime: 0m # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms # False to disable permission checks and rely on Towny settings. using_permissions: 'true' day_timer: # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: 'false' # Info tool for server admins to use to query in game blocks and entities. info_tool: CLAY_BRICK # Spams the player named in dev_name with all messages related to towny. dev_mode: enable: 'false' dev_name: ElgarL # Record all messages to the towny.log logging: 'true' # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' ############################################################ # +------------------------------------------------------+ # # | Filters colour and chat | # # +------------------------------------------------------+ # ############################################################ filters_colour_chat: # This is the name given to any NPC assigned mayor. npc_prefix: NPC # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ name_remove_regex: '[^a-zA-Z0-9._\[\]-]' modify_chat: # Maximum length of Town and Nation names. max_name_length: '20' # Maximum length of titles and surnames. max_title_length: '10' ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 359 - shears # 368 - ender pearl # 374 - glass bottle # 385 - fire charge item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM # Items which can be blocked or enabled via town/plot flags # 25 - noteblock # 54 - chest ...etc switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear # Remove living entities within a town's boundaries, if the town has the mob removal flag set. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' # Globally remove living entities in all worlds that have their flag set. world_mob_removal_entities: Monster,WaterMob,Flying,Slime # Prevent the spawning of villager babies in the world. world_prevent_villager_breeding: 'false' # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1. mob_removal_speed: 5s # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Protect living entities within a town's boundaries from being killed by players. mob_types: Animals,NPC,Snowman,ArmorStand # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, # SPEED, WATER_BREATHING, WEAKNESS, WITHER. # When preventing PVP prevent the use of these potions. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER # Prevent fly and double block jump cheats. cheat_protection: 'true' # The amount of time it takes for a protected block to regenerate. Use zero for no delay. regen_delay: 0s ############################################################ # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # ############################################################ # These Settings defaults only. They are copied to each worlds data files upon first detection # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' unclaimed: unclaimed_zone_build: 'false' unclaimed_zone_destroy: 'false' unclaimed_zone_item_use: 'false' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE unclaimed_zone_switch: 'false' ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[Home]' outpostblock: '&b[Outpost]' forsale: '&e[For Sale: %s]' type: '&6[%s]' # If set to true MC's Title and Subtitle feature will be used when crossing into a town. # Could be seen as intrusive/distracting, so false by default. using_titles: 'false' ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ default_perm_flags: # Default permission flags for residents plots within a town # # Can allies/friends/outsiders perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' # Default permission flags for towns # These are copied into the town data file at creation # # Can allies/outsiders/residents perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ############################################################ # +------------------------------------------------------+ # # | Resident settings | # # +------------------------------------------------------+ # ############################################################ resident_settings: # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' # The name of the town a resident will automatically join when he first registers. default_town_name: '' # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' ############################################################ # +------------------------------------------------------+ # # | Economy settings | # # +------------------------------------------------------+ # ############################################################ economy: # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' # Prefix to apply to all town economy accounts. town_prefix: town- # Prefix to apply to all nation economy accounts. nation_prefix: nation- spawn_travel: # Cost to use /town spawn price_town_spawn_travel: '0.0' # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '5.0' # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' # Cost to use /town spawn [town] # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: '100.0' new_expand: # How much it costs to start a nation. price_new_nation: '1000.0' # How much it costs to start a town. price_new_town: '250.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '500.0' # The price for a town to expand one townblock. price_claim_townblock: '25.0' # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '25.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.0' death: # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' price_death: '1.0' price_death_town: '0.0' price_death_nation: '0.0' banks: # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' # Set to true to allow withdrawls from town banks town_allow_withdrawls: 'true' # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' # Set to true to allow withdrawls from nation banks nation_allow_withdrawls: 'true' closed_economy: # The name of the account that all money that normally disappears goes into. server_account: towny-server # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' # Maximum tax amount allowed when using flat taxes max_tax_amount: '1000.0' # maximum tax percentage allowed when taxing by percentages max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '100.0' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '10.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'false' # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers. town_plotbased_upkeep_affected_by_town_level_modifier: 'false' # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' ############################################################ # +------------------------------------------------------+ # # | Jail Plot settings | # # +------------------------------------------------------+ # ############################################################ jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. is_jailing_attacking_enemies: 'false' #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists. #Requires town_respawn to be true in order to work. is_jailing_attacking_outlaws: 'false' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' #Amount that bail costs. bail_amount: '10' ############################################################ # +------------------------------------------------------+ # # | War settings | # # +------------------------------------------------------+ # ############################################################ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations. disallow_one_way_alliance: 'false' ############################################################ # +------------------------------------------------------+ # # | Economy Transfers During War settings | # # +------------------------------------------------------+ # ############################################################ economy: enemy: # Amount charged to place a warflag (payed to server). place_flag: '10' # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '10' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' ############################################################ # +------------------------------------------------------+ # # | War Event settings | # # +------------------------------------------------------+ # ############################################################ # This is started with /townyadmnin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. # # These funds are increased during a war event upon a player death. # An additional bonus to the war chest is set in base_spoils. # # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. # The war is won when the only nations left in the battle are allies, or only a single nation. # # The winning nations share half of the war spoils. # The remaining half is paid to the town which took the most town blocks, and lost the least. event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'true' enemy: # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' plots: # If true, nation members and allies can regen health on plots during war. healable: 'true' # If true, fireworks will be launched at plots being attacked or healed in war every war tick. firework_on_attacked: 'true' # If true and the monarch/king dies the nation is removed from the war. remove_on_monarch_death: 'false' # If enabled players will be able to break/place any blocks in enemy plots during a war. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible. # The editable_materials list in the Warzone Block Permission section should be used instead. allow_block_griefing: 'false' # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: town_block_hp: '60' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '100.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock, # and the losing town gains a negative (-1) bonus townblock. costs_townblocks: 'false' points: points_townblock: '1' points_town: '10' points_nation: '100' points_kill: '1' # The minimum height at which a player must stand to count as an attacker. min_height: '60' ############################################################ # +------------------------------------------------------+ # # | Flag war settings | # # | | # # | Separate from Event War | # # | Unsupported / Buggy | # # +------------------------------------------------------+ # ############################################################ enemy: # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' max_active_flags_per_player: '1' flag: waiting_time: 1m # This is the block a player must place to trigger the attack event. base_block: fence # This is the block a player must place to trigger the attack event. light_block: torch beacon: # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. height_above_flag: min: '3' max: '64' draw: 'true' wireframe_block: glowstone ############################################################ # +------------------------------------------------------+ # # | Warzone Block Permissions | # # | | # # | Used in Flag & Event Wars | # # +------------------------------------------------------+ # ############################################################ warzone: # List of materaials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,fence,ladder,wood_door,iron_door,fire item_use: 'true' switch: 'true' # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' # A list of blocks that will not be exploded, mostly because they won't regenerate properly. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves. # Only under affect when explosions_break_blocks is true. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON

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